Evaluating SLAM Performance with Synthesized Datasets from Unreal-Based Emulators

January 23, 2024
Undergraduate Research

By Muchang Bahng

Duke University

doi.org/10.55894/dv2.22

Synopsis

This study investigates how to better map and navigate inside buildings using advanced computer simulations and video game technology. The research delves into various camera settings and virtual environments to improve the accuracy of these mapping systems. Key findings demonstrate significant enhancements in indoor navigation, especially in complex and dynamic spaces. These advancements are crucial for developing more efficient and reliable indoor mapping technologies, which have wide-ranging applications in robotics and augmented reality.

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